Tips for passing the game Thief - Initial tips



The main character spends most of his time remaining in the shadows and taking away their values from rich and corrupt citizens, while avoiding traces of his presence.

This guide for Thief includes:

Detailed walkthrough of all chapters of the single player mode (the highest level of difficulty);
Detailed description of all side missions;
Tips for completing mission tasks, avoiding protection and neutralizing other potential threats;
Information about the production will be collected in separate places;
Information about additional tasks;
List of all available collectibles;
List of all secret areas;
A list of all hardware upgrades, focus offered by traders;
Information about Garrett's main and additional equipment;
List of achievements.

In addition to setting the "Master" difficulty level, you can make the game even more challenging and interesting in various ways.
Thief basically has three standard difficulty levels to choose from. At the lowest level (Rogue), the vigilance of enemies is significantly lower, in addition, Garrett can easily get elements of his equipment. I recommend against this difficulty level even if you haven't spent a lot of time playing mystery games and games in general. The usual difficulty level is Thief, and it stands out as the one where the greatest threat comes from hostile characters, as well as where getting items for inventory is more difficult. At the highest difficulty level (Master), enemies are a little more alert, and besides, getting items is much more difficult. However, I recommend you to choose this mode.

Regardless of the difficulty level you choose, you can also activate various modifiers that allow you to change the selected aspects of the game. The purpose of this is to provide you with even more challenges and get even more points for completing individual stages. I recommend that you change the modifiers only after you decide to play the game a second time, because in most cases they require you to have a very good knowledge of the cards you are studying.

Modifiers "Ultimate Thief":

Iron Man (+250 points) is DEFINITELY the most demanding modifier. In case of mission failure (Garrett's death, etc.), this erases the current progress and requires you to start the entire campaign mode anew. Therefore, I recommend that you activate this mode only if you have played this game several times and have studied all the cards perfectly, as well as Garrett's abilities.

No improvements (+100 points) - this modifier blocks all improvements that are not related to the development of the storyline. This is another nasty modifier because many of the available upgrades help you explore enemies and avoid them.

No kills and Stun (+170 points) - This modifier causes the mission to fail the moment Garrett kills or stuns someone. If you plan to finish the game with a "clean record", you can activate it at the very beginning, although I recommend that you decide on this step only after you have already switched to campaign mode. Note - This modifier becomes active only at the beginning of the first chapter of the game!

No Alarm (+145 points) - This modifier causes the mission to fail at the moment when an enemy or an animal (for example, a dog in a cage) is alarmed. Again, I recommend that you activate this only if you are playing for the second time, because you have already studied the positions of the enemy forces and, as a result, nothing can surprise you. https://doradobet.org/
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